Map (Civ6) (2024)

Map (Civ6) (1) Back to Civilization VI
The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes.

In most cases, the map will be cylindrical with wraparound on an east–west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound, with hard borders on all four edges.

Contents

  • 1 Map scripts
  • 2 Map size
  • 3 Related achievements
  • 4 See also

Map scripts[]

Maps can be randomly generated through scripts. These scripts arrange the continental land and open sea into various configurations, with extra settings in Advanced Setup to further modify how land is generated.

Vanilla Civilization VI allows players to choose from eight different types of maps, with more added by DLC and update.

IconNameAdded inDescriptionNotesPlayable civilizations
Map (Civ6) (2)ContinentsCivilization VIA few large landmasses.Default map when generating a new game.
Map (Civ6) (3)FractalCivilization VIUnpredictable map that can result in many or few landmasses.
Map (Civ6) (4)Inland SeaCivilization VIOne large ocean in the center of the map.No wraparound.
Map (Civ6) (5)Island PlatesCivilization VIIslands ranging from small to large.
Map (Civ6) (6)PangaeaCivilization VIOne massive landmass with surrounding islands.
Map (Civ6) (7)ShuffleCivilization VIWhat secrets will this map reveal?
Map (Civ6) (8)4-Leaf CloverCivilization VICivilizations start in four balanced regions. The map forces players toward the center.Sets map size to Tiny. No wraparound. No map customization options.
Map (Civ6) (9)6-Armed SnowflakeCivilization VICivilizations start in six balanced regions, with City-States on nearby islands. The map forces players toward the center.Sets map size to Small. No wraparound. No map customization options.
Map (Civ6) (10)EarthWinter 2016 UpdateA representation of Earth with resources, terrain, and features reflecting their historic locations.Sets map size to Standard. No map customization options.
Map (Civ6) (11)True Start Location EarthAustralian Summer 2017 UpdateCivilizations start at the location of a historic capital on an Earth map.
Map (Civ6) (12)Earth HugeApril 2021 UpdateA larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.Sets map size to Huge. No map customization options.
Map (Civ6) (13)True Start Location Earth HugeApril 2021 UpdateCivilizations start at the location of their historic capital on an Earth map.
Map (Civ6) (14)Mediterranean LargeApril 2021 UpdateA large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.Sets map size to Large. No wraparound. No map custimizationan options.
Map (Civ6) (15)True Start Location MediterraneanApril 2021 UpdateCivilizations start at the location of their historic capital on the large Mediterranean map.Arabia, Babylon, Byzantium, Egypt, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Ottomans, Persia, Phoenicia, Poland, Portugal, Rome, Spain, Sumer
Map (Civ6) (16)ArchipelagoRise and FallLots of small islands with a few larger islands.
Map (Civ6) (17)Seven SeasJune 2019 Update

Added to all rulesets in September 2019 Update

Several large bodies of water surrounded by land. Islands can be found in these waters.
Map (Civ6) (18)Small ContinentsJune 2019 Update

Added to all rulesets in September 2019 Update

The world will consist of a few medium landmasses and some smaller islands.
Map (Civ6) (19)East AsiaFall 2017 UpdateA representation of East Asia with resources, terrain, and features reflecting their historic locations.Sets map size to Standard. No wraparound. No map customization options.
Map (Civ6) (20)True Start Location East AsiaFall 2017 UpdateCivilizations start at the location of their historic capital on the Asia map.China, India, Indonesia, Japan, Khmer, Korea, Mongolia, Scythia, Vietnam
Map (Civ6) (21)EuropeRise and FallA representation of Europe with resources, terrain, and features reflecting their historic locations.Sets map size to Standard. No wraparound. No map customization options.
Map (Civ6) (22)True Start Location EuropeRise and FallCivilizations start at the location of their historic capital on the Europe map.Byzantium, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Netherlands, Norway, Ottomans, Poland, Portugal, Rome, Russia, Scotland, Scythia, Spain, Sweden
Map (Civ6) (23)Continents and IslandsSeptember 2019 UpdateA few large landmasses surrounded by islands.
Map (Civ6) (24)LakesSeptember 2019 UpdateA world without oceans, only lakes and inland seas.
Map (Civ6) (25)MirrorSeptember 2019 UpdateRandomly generated balanced four-player map ideal for competitive multiplayer matches.Sets map size to Tiny.
Map (Civ6) (26)PrimordialSeptember 2019 UpdateA map from an early time with unpredictable continents and islands. More volatile conditions exist with extra coastal lowlands and volcanoes.
Map (Civ6) (27)Splintered FractalSeptember 2019 UpdateA highly random map that will often form thin, snaky continents and islands.
Map (Civ6) (28)TerraSeptember 2019 UpdateA continents map where all major civilizations start on the largest continent.
Map (Civ6) (29)Tilted AxisSeptember 2019 UpdateA polar centered continents map.No wraparound.
Map (Civ6) (30)HighlandsByzantium & Gaul PackA large region dominated by hills and mountain ranges.Limited map customization options.
Map (Civ6) (31)WetlandsPortugal PackA continents map flooded with rivers and marsh. There are extra Woods, Flood Plains, and Rainforests as well.Limited map customization options.

Map size[]

As mentioned above, Civilization VI separates maps into six distinct sizes. The size of a map determines the default and maximum numbers of players and city-states, the maximum number of religions that can be founded, and also the number of natural wonders and continents, as shown in the table below.

SizeDimensionsPlayers*City-States*Maximum ReligionsNatural WondersContinents
Duel44×262/43/6221
Tiny60×384/66/10332
Small74×466/109/14443
Standard84×548/1412/18554
Large96×6010/1615/22665
Huge106×6612/2018/24776

* Default/Maximum values

Regardless of map size, the minimum numbers of players and city-states are 2 and 0, respectively.

Related achievements[]

Map (Civ6) (32)

Alfred Wegener's Legacy

Win a regular game on the Pangaea Map.

Alfred Wegener was the first to come up with the idea of plate tectonics and the theory of Pangaea.
Map (Civ6) (33)

Dirty Dozen

Win a regular game on a Huge Map.

A reference to The Dirty Dozen, a 1967 war film.
Map (Civ6) (34)

Eight is Enough

Win a regular game on a Standard Map.

A reference to the 1970s comedy-drama series Eight Is Enough.
Map (Civ6) (35)

Four Corners Offense

Win a regular game on a Tiny Map.

Four corners offense is an offensive stalling tactic in basketball.
Map (Civ6) (36)

Here's Looking At You Kid

Win a regular game on a Duel Map.

A famous quote from Casablanca, a 1942 romantic drama film.
Map (Civ6) (37)

Island Hopping

Win a regular game with a Domination victory on any difficulty with any leader on a Huge Island Plates map.

Tactic used by Douglas MacArthur against the Japanese during World War II.
Map (Civ6) (38)

Mare Nostrum

Win a regular game on the Inland Sea Map.

Latin for 'our sea', it was also a Roman name for the Mediterranean Sea.
Map (Civ6) (39)

Master and Commander

Win a regular game on the Archipelago Map.

Refers to the Aubrey-Maturin series film of the same name, about combat during the Age of Sail - relevant to the islands present on an Archipelago map.
Map (Civ6) (40)

Riffle and Bridge

Win a regular game on the Shuffle Map.

The 'Riffle and Bridge' is a complex but impressive method of shuffling a deck of cards.
Map (Civ6) (41)

Six Shooter

Win a regular game on a Small Map.

A six shooter is a revolver with six cartridges.
Map (Civ6) (42)

Tectonic Shift

Win a regular game on the Continents Map.

Tectonic shifts are phenomena related to continents.
Map (Civ6) (43)

Ten Commandments

Win a regular game on a Large Map.

The Ten Commandments are a set of biblical laws that play a fundamental role in Judaism, Christianity, and Islam.
Map (Civ6) (44)

The Taste of Victory

Win a regular game on the Island Plates Map.

A play on the meaning of 'plates', which are used to carry food.
Map (Civ6) (45)

Unique Snowflake

Win a regular game on Fractal Map.

The Koch or 'snowflake' curve is a famous fractal shape first defined by the Swedish mathematician Helge von Koch.

See also[]

  • Map in other games
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
Map (Civ6) (57) Added in the Rise and Fall expansion pack.
Map (Civ6) (58) Added in the Gathering Storm expansion pack.
Map (Civ6) (2024)
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